

Most campaigns don’t die from dragons.
They die from disorganization.
Guildstew is the companion app that keeps the essentials close: character info, rolls, session chatter, and the stuff you swear you’ll remember later.
Spoiler: you won’t. That’s fine. We did.
Quick Bites:
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One place for the stuff you use every session
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Built for collaboration, not solo note-hoarding
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Homebrew compatible, inventory and battle management, and “wait, what does that do again?”
Make Characters. Not a mess.
Character creation is fun right up until you’re juggling tabs, forgetting what stacks, and trying to remember where you wrote down that one class feature your DM approved at 11:47 PM.
Guildstew’s Character Creator keeps the important stuff in one place—clean, readable, and actually usable mid-session. Your build stays organized, your options stay visible, and leveling up doesn’t feel like filing taxes.

Set the Table with Advanced Campaign Management.
Every campaign needs a home. Not a folder. Not a half-dead Google Doc. Not “I think I texted it to you?”
Guildstew lets you spin up a campaign fast, choose your system, and keep everything organized as it grows—rules, notes, safety tools, and all the little details that turn “a session” into a world. This is where you lay the groundwork. The rest of the app just builds on it.

Different recipes. Same kitchen.
Guildstew is built to support multiple systems—because your group shouldn’t have to change tools every time someone says, “Okay but what if we do a darker campaign next?”
Right now, we’re launching with Dungeons & Dragons support.
When 1.0 drops, Pathfinder 2e joins the party—plus a growing list of systems including:
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Mörk Borg
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CY_Borg
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Soulbound
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Kids on Bikes
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Blades in the Dark
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and more to come
Good games get intense. Great games are intense and safe.
Guildstew includes consent tools so everyone knows what’s on the table—and what’s not—before you crank the burner. Clear expectations. Less awkward mid-session braking. Better trust.
Set boundaries before the heat turns up.


Write it down. Stir it in. Find it later.
Campaign notes shouldn’t live in a pile of napkins you swear you’ll organize “someday.”
Guildstew is built for heavy note-taking that stays usable mid-session—fast to jot, easy to find, and organized so your lore doesn’t curdle into confusion.
Plus with little built in mini-games like reputation, gossip and rumors, guild halls, and more— players will actually read all the hard work you put into lore for once.
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Session notes that don’t turn into walls of text
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NPCs, locations, factions, hooks—kept tidy and connected
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Track loose ends, promises, debts, and consequences (the real ingredients)
Combat is where campaigns either feel cinematic…
or feel like everyone’s digging through backpacks for a pencil.
Guildstew runs turn-based combat with a clear flow: the DM controls pacing and information, and players follow along on their own screens—so nobody’s squinting at one person’s notes.
Combat doesn’t happen in a vacuum. The adventuring party has history: rivalries, romances, grudges, weird found-family dynamics, and one companion everyone would die for.
Guildstew helps you track the “people” side of your campaign alongside the tactical side—so character relationships, companion details, and player notes don’t vanish the second initiative rolls.
Combat that doesn’t spill everywhere.

Back of House
Back of house runs the game.

You’re not just “running initiative.” You’re running the entire kitchen.
Guildstew’s DM view is built for full control and clean pacing—because nothing kills a good fight faster than the DM having to juggle five windows, three printed sheets, and a growing sense of doom.
Here’s the deal: you get the full picture. The party doesn’t. That’s the point.
You can see the stuff players shouldn’t see yet—the behind-the-screen details, the hidden context, the “if they knew this, it would ruin the moment” ingredients. You decide what gets revealed, when it gets revealed, and how fast the encounter moves. The table stays immersed, you stay in control, and the story stays intact.
It also means you can run combat like a scene, not a spreadsheet. You keep the tension high, the turns clean, and the momentum steady—even when your party decides to do something unhinged like trying to seduce the miniboss mid-fight.
What it feels like in play:
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Total control over the flow of combat: pacing, turns, and key moments.
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DM-only visibility for hidden details and behind-the-screen mechanics.
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A clear encounter overview so you’re not constantly context-switching.
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Keep track of conditions, down-time, levels, loot, and more.
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Full World Building Tools, to keep track of your campaigns.
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Assign Co-GMs, or even 'Moles', players that get special access that others don't for the ultimate betrayals.
Front of House
Front of house runs the moment.

Players don’t need the whole kitchen. They need a clean plate and the right tools.
Guildstew’s player view is built for interaction and strategy. You can follow the fight, plan your turn, and actually use your character sheet like it’s meant to be used—without waiting for the DM to read everything out loud or having to ask the same question five times.
It’s turn-based combat, but it doesn’t feel like “sit quietly until your name gets called.” You can see what matters right now, think ahead, and make decisions with confidence. Abilities, resources, and options are right there, readable and ready—so when your turn hits, you’re not scrambling. You’re playing.
And if you’re newer? Guildstew doesn’t punish you for that. It helps quietly. Tooltips show you what something means without yanking you out of the moment, and recommendations nudge you toward smart moves when you’re not sure what’s best. It’s beginner-friendly in a way that doesn’t feel condescending—more “helpful friend,” less “tutorial boss.”
What it feels like in play:
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Clear turn context so you always know where the fight is.
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Strategic planning on your own screen with abilities and actions in reach.
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Quick tooltips for “wait, what does that do?” moments.
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Recommendations when needed—especially for new players—without taking control away from you.
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Keep track of your inventory, money, companions, pets, and more.
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Chat using the campaign log, which even has features like whispering, gossip, and more to make non-combat feel more immersive.
PIE Chart: your playstyle, plated nicely.
Most tables remember criticals. Guildstew remembers data.

The PIE Chart is where you keep character and campaign stats—clean, readable, and actually useful. It tracks patterns over time so you can see how your character plays, how the party operates, and what keeps showing up in your story.
Not to judge you. Just to quietly confirm what everyone already suspects.
Brew it your way.
Every table homebrews. Some do it proudly. Some do it “temporarily” and then it becomes law for the next three years.
Guildstew is built for that reality. This is where you add your custom rules, items, abilities, spells, conditions—whatever your campaign needs to feel like yours—without duct-taping it to a notes doc and praying everyone remembers the latest version.
Think of it like seasoning: a little changes everything. And yes, you’re allowed to go heavy-handed.


Want in early? Grab a seat.
Guildstew is coming soon—but if you want to get your hands on it early, this is your moment.
We’re opening limited early playtest access for people who actually use these tools: DMs who run weekly, players who keep notes, streamers who want clean overlays, and homebrew gremlins who will immediately stress-test the system.
If that’s you… yeah. Come help us break it (politely).

